A collection of gameplay prototypes built in Unreal Engine Blueprints.
Unreal Engine · Blueprints · Level Design · Animation
This is a collection of game design prototypes I build in Unreal Engine Blueprints. Each one combines concepts and ideas I've explored over the years—level design, modeling, animation, and gameplay mechanics all mixed together.
I usually start with a reference—a mechanic from a game I admire, or an idea I want to explore. Then I break it down into components and build each piece in isolation before wiring them together.

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REGISTRY_INDEX // ARTIFACTS
VOL. 2026.01EXPERIMENTAL_REGISTRY
Interactive receipt stack prototypes - drag/click shuffle and click-behind navigation
artifacts/card-stackAsymmetric multiplayer stealth game prototype in Unreal Engine
artifacts/echelonIDE designed for design engineers - Visual Development Environment
artifacts/strellaReal-time strategy game prototype built with Tldraw SDK
artifacts/tldraw-rtsCollection of game development experiments and prototypes
artifacts/game-dev-prototypesInteractive visual experiment
artifacts/delphi-falling-chipsPrevious portfolio iteration
artifacts/portfolio-v1