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Selected work2024

Echelon

An asymmetric multiplayer stealth game built as a technical and interaction-design vertical slice.

Engine
Unreal 5
Mode
Spies v. mercs
Status
Vertical slice
Project brief2026 / 01

Agility against firepower.

Echelon is an asymmetric multiplayer stealth game inspired by the tactical tension of early stealth classics. Spies versus mercenaries. Third-person agility versus first-person firepower.

Built entirely with Blueprints in Unreal Engine 5, it stress-tests complex gameplay systems and network-replicated player states.

Role
Game designer
Build
Blueprints
Echelon game prototype
01 — Live game prototype
Echelon main menu concept
02 — Interface architecture
Echelon match start for spies
03 — Deployment view
Mercenary damage indicator
04 — Combat feedback
Eliminated screen
05 — Elimination state
Menu wireframes
06 — Menu wireframes
Prematch concept
07 — Prematch concept
Design tension

Two perspectives. Two power fantasies. One shared arena.

System rule
Every advantage should create a new vulnerability.